Chapter 14: The Surajkund The Surajkund Fair

3rd StandardMathematics

The Surajkund The Surajkund Fair - Chapter Summary

# The Surajkund Fair

## Overview

In this chapter, students explore mathematical concepts through the engaging setting of the Surajkund Fair. They learn about **symmetry, mirror images, patterns, directions, map reading**, and **tessellations** by observing fair activities, stalls, and games. The chapter integrates cultural elements like rangolis and masks with core mathematical ideas in a fun, experiential way.

## Key Topics Covered

### 1. **Symmetry with Malas (Beads Garland)**

- Children create malas using 8 beads—4 of each colour.
- They identify **symmetrical** (same on both sides) and **non-symmetrical** malas.
- They experiment with combinations like 6 beads of one colour and 2 of another to check for symmetry.

**Objective**: Understand line symmetry through hands-on activity.

---

### 2. **Rangoli Patterns and Kolam**

- Students observe rangolis from different cultures.
- Activities include:

- Folding paper to test symmetry.
- Drawing lines to split rangolis into two equal parts.
- Completing symmetrical rangoli patterns.

**Objective**: Recognise and create symmetrical patterns.

---

### 3. **Mask Making**

- Soni makes a symmetrical cat mask by folding paper.
- Avi’s mask is not symmetrical—he can only see from one eye.
- The activity highlights the concept of **mirror symmetry**.

**Objective**: Understand symmetry through real-world objects.

---

### 4. **Mirror Image Fun (Tit for Tat)**

- A painter tricks Soni by drawing only half her portrait.
- Soni uses a mirror to visualize the full picture and cleverly pays only half the fee.

**Objective**: Use mirrors to understand complete versus partial images.

---

### 5. **Mirror Game**

- Children play a game placing counters on one side of a line and creating **mirror images** on the other.
- Includes shape filling and spotting the odd one out.

**Objective**: Understand reflection symmetry and spatial reasoning.

---

### 6. **Tiling the Paths**

- Students explore **tessellations** using rangometry shapes.
- They design and trace their own repeating tile patterns.
- They ensure tiles fit without gaps or overlaps.

**Objective**: Understand tiling and repeated patterns.

---

### 7. **Direction and Map Reading**

- Students follow directions like “take 2 steps to your right” or “walk on the blue lane.”
- They help Soni and Avi find their grandparents using a **fairground map**.
- Clues help locate stalls, exits, restaurants, etc.

**Objective**: Develop spatial orientation and map-reading skills.

---

### 8. **Exit Maze**

- Children trace paths through a maze to exit the fair.
- They describe what they saw along the way.

**Objective**: Boost logical thinking and sequencing.


## New Terms

| Term | Definition |
| ------------- | ------------------------------------------------------------------------- |
| Symmetry | When two sides of a shape or object are the same when folded or mirrored. |
| Mirror Image | A reflection of an object that appears reversed from left to right. |
| Rangoli/Kolam | Decorative patterns made on the ground using colored powders. |
| Tessellation | A pattern made by repeating shapes with no gaps or overlaps. |
| Maze | A complex network of paths to find a way out. |
| Direction | Instructions like left, right, forward, and backward to guide movement. |
| Map | A drawing that shows locations and directions. |

---

## Practice Questions

### **Easy (3 Questions)**

1. **Tick the symmetrical malas.**
Malas with equal halves on both sides are **symmetrical**.

2. **Draw a line of symmetry on a butterfly.**
The line goes vertically down the middle.

3. **Colour 4 boxes red and 4 boxes blue to make a symmetrical pattern.**

---

### **Medium (2 Questions)**

4. **Complete the given rangoli pattern using symmetry.**
Trace or draw the other half so that both sides are the same.

5. **Place 5 counters on one side of a mirror line. Draw their mirror image on the other side.**

---

### **Difficult (3 Questions)**

6. **Design your own tile using two rangometry shapes.**
Trace it to form a repeated tiling pattern without gaps.

7. **Read a fair map and find how to go from the pond to the ATM.**
Use directional clues like left, right, forward.

8. **A painter draws only half a tree. Use a mirror to see the complete image. Then draw it.**

---

### **Very Difficult (2 Questions)**

9. **Create a maze that leads from entrance to exit of the fair. Add 3 stalls along the way.**

10. **Make a symmetrical mask of your own. Fold paper, draw on one side, cut and decorate.**

---

The Surajkund Fair

Overview

In this chapter, students explore mathematical concepts through the engaging setting of the Surajkund Fair. They learn about symmetry, mirror images, patterns, directions, map reading, and tessellations by observing fair activities, stalls, and games. The chapter integrates cultural elements like rangolis and masks with core mathematical ideas in a fun, experiential way.

Key Topics Covered

1. Symmetry with Malas (Beads Garland)

  • Children create malas using 8 beads—4 of each colour.
  • They identify symmetrical (same on both sides) and non-symmetrical malas.
  • They experiment with combinations like 6 beads of one colour and 2 of another to check for symmetry.

Objective: Understand line symmetry through hands-on activity.


2. Rangoli Patterns and Kolam

  • Students observe rangolis from different cultures.

  • Activities include:

    • Folding paper to test symmetry.
    • Drawing lines to split rangolis into two equal parts.
    • Completing symmetrical rangoli patterns.

Objective: Recognise and create symmetrical patterns.


3. Mask Making

  • Soni makes a symmetrical cat mask by folding paper.
  • Avi’s mask is not symmetrical—he can only see from one eye.
  • The activity highlights the concept of mirror symmetry.

Objective: Understand symmetry through real-world objects.


4. Mirror Image Fun (Tit for Tat)

  • A painter tricks Soni by drawing only half her portrait.
  • Soni uses a mirror to visualize the full picture and cleverly pays only half the fee.

Objective: Use mirrors to understand complete versus partial images.


5. Mirror Game

  • Children play a game placing counters on one side of a line and creating mirror images on the other.
  • Includes shape filling and spotting the odd one out.

Objective: Understand reflection symmetry and spatial reasoning.


6. Tiling the Paths

  • Students explore tessellations using rangometry shapes.
  • They design and trace their own repeating tile patterns.
  • They ensure tiles fit without gaps or overlaps.

Objective: Understand tiling and repeated patterns.


7. Direction and Map Reading

  • Students follow directions like “take 2 steps to your right” or “walk on the blue lane.”
  • They help Soni and Avi find their grandparents using a fairground map.
  • Clues help locate stalls, exits, restaurants, etc.

Objective: Develop spatial orientation and map-reading skills.


8. Exit Maze

  • Children trace paths through a maze to exit the fair.
  • They describe what they saw along the way.

Objective: Boost logical thinking and sequencing.

New Terms

TermDefinition
SymmetryWhen two sides of a shape or object are the same when folded or mirrored.
Mirror ImageA reflection of an object that appears reversed from left to right.
Rangoli/KolamDecorative patterns made on the ground using colored powders.
TessellationA pattern made by repeating shapes with no gaps or overlaps.
MazeA complex network of paths to find a way out.
DirectionInstructions like left, right, forward, and backward to guide movement.
MapA drawing that shows locations and directions.

Practice Questions

Easy (3 Questions)

  1. Tick the symmetrical malas. Malas with equal halves on both sides are symmetrical.

  2. Draw a line of symmetry on a butterfly. The line goes vertically down the middle.

  3. Colour 4 boxes red and 4 boxes blue to make a symmetrical pattern.


Medium (2 Questions)

  1. Complete the given rangoli pattern using symmetry. Trace or draw the other half so that both sides are the same.

  2. Place 5 counters on one side of a mirror line. Draw their mirror image on the other side.


Difficult (3 Questions)

  1. Design your own tile using two rangometry shapes. Trace it to form a repeated tiling pattern without gaps.

  2. Read a fair map and find how to go from the pond to the ATM. Use directional clues like left, right, forward.

  3. A painter draws only half a tree. Use a mirror to see the complete image. Then draw it.


Very Difficult (2 Questions)

  1. Create a maze that leads from entrance to exit of the fair. Add 3 stalls along the way.

  2. Make a symmetrical mask of your own. Fold paper, draw on one side, cut and decorate.